The Bubble Tail Animation By using HTML_CSS_JAVASCRIPT
Here is the bubble tail Animation, In this code there is a amazing effect of colourfull bubbles which is in form of tail of the mousepointer. As the pointer moves the bubble create and disappear again. The code is not so complex just watch the video and do it. It will grate experience for you.
CODE -
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Sketch.js Flare animation</title>
<script src="https://rawgithub.com/soulwire/sketch.js/master/js/sketch.min.js"></script>
<style>
body{
background:black;
}
</style>
</head>
<body>
<div id="container"></div>
<script>
function Particle(x, y, radius) {
this.init(x, y, radius)
}
Particle.prototype = {
init: function(x, y, radius) {
this.alive = true
this.radius = radius || 7.5
this.wander = 0.15
this.theta = random(TWO_PI)
this.drag = 0.92
this.color = '#FFF'
this.x = x || 0.0
this.y = y || 0.0
this.vx = 0.0
this.vy = 0.0
},
move: function() {
this.x += this.vx
this.y += this.vy
this.vx *= this.drag
this.vy *= this.drag
this.theta += random(-0.5, 0.5) * this.wander
this.vx += sin(this.theta) * 0.1
this.vy += cos(this.theta) * 0.1
this.radius *= 0.96
this.alive = this.radius > 0.5
},
draw: function(ctx) {
ctx.beginPath()
ctx.arc(this.x, this.y, this.radius, 0, TWO_PI)
ctx.fillStyle = this.color
ctx.fill()
}
}
var MAX_PARTICLES = 200
var COLOURS = ['yellow', '#A7DBD8', '#E0E4CC', '#F38630', 'red', '#FF4E50', 'dodgerblue']
var particles = []
var pool = []
var demo = Sketch.create({
container: document.getElementById('container')
})
demo.setup = function() {
var i, x, y
for (i = 0 ; i < 20; i++) {
x = (demo.width * 0.5) + random(-100, 100);
y = (demo.height * 0.5) + random(-100, 100);
demo.spawn(x, y)
}
}
demo.spawn = function(x, y) {
if (particles.length >= MAX_PARTICLES)
pool.push(particles.shift())
particle = pool.length ? pool.pop() : new Particle()
particle.init(x, y, random(5, 40))
particle.wander = random(0.5, 1.50)
particle.color = random(COLOURS)
particle.drag = random(0.9, 1)
theta = random(TWO_PI)
force = random(2, 8)
particle.vx = sin(theta) * force
particle.vy = cos(theta) * force
particles.push(particle)
}
demo.update = function() {
var i, particle
for (i = particles.length - 1; i >= 0; i--) {
particle = particles[i]
if (particle.alive) particle.move()
else pool.push(particles.splice(i, 1)[0])
}
}
demo.draw = function() {
demo.globalCompositeOperation = 'lighter'
for (var i = particles.length - 1; i >= 0; i--){
particles[i].draw(demo)
}
}
demo.mousemove = function() {
var particle, theta, force, touch, max, i, j, n
for (i = 0, n = demo.touches.length; i < n ; i++) {
touch = demo.touches[i], max = random(1, 4)
for (j = 0; j < max; j++) demo.spawn(touch.x, touch.y)
}
}
</script>
</body>
</html>
OUTPUT -
After running the code
With the mouse pointer
So, try to done with this code And Follow codoblog.
πππππ
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